Planet Coaster 2: Creating the Silver Screen Pack - Art Deco & Hollywood Magic (2026)

Planet Coaster 2's Silver Screen Pack is a testament to the art of theme park design, where artists strive to capture the essence of vintage cinema. The challenge lies in translating the golden age of cinema, with its Art Deco curves, giant searchlights, and glamorous film sets, into a game world. Principal Concept Artist Jack Griffin and Senior Concept Artist Bryan van der Linden reveal the meticulous process behind creating this immersive experience.

The key to success, they say, is finding the right balance between the real-world references and the game's unique style. Art Deco, with its stepped architecture and flat surfaces, provides a rich visual language. Griffin emphasizes the importance of setting clear boundaries early on, ensuring the team stays focused on the desired theme and avoids generic designs. Van der Linden adds that real-world references, such as movie studios and classic buildings, are essential for setting the tone.

The journey of a typical asset is a collaborative effort. From the initial sketch to the final product, multiple teams are involved. The concept artists create overview images, breaking down buildings and decorative pieces into individual components. 3D artists then model and texture these assets, adding hitboxes, lights, and LODs for optimal gameplay. UI, audio, rigging, and animation teams contribute to the overall experience, ensuring players can customize their creations.

One of the challenges is balancing realism and exaggeration while maintaining the game's distinct look. Griffin mentions the need to simplify and reduce noise in assets, creating a harmonious blend of reality and fantasy. Van der Linden highlights the importance of designing in context, ensuring that scenery and rides work together seamlessly.

The storytelling aspect is crucial, and the team encourages players' creativity. Griffin explains that they avoid overly specific narratives for each ride, allowing players to create their own stories. Van der Linden shares the satisfaction of seeing players' unique creations, which often inform future design decisions.

The slot car ride, according to Griffin, is a standout asset, capturing the era's glamour and fitting perfectly into the game's style. Van der Linden expresses pride in the generic architecture, designed to be versatile and easy to use. The Cornell Butterworth entertainer, a movie director mascot, is another highlight, showcasing the team's exploration of various concepts before settling on the final design.

The ultimate reward for the artists is witnessing players' creativity. Griffin and Van der Linden agree that seeing players build incredible structures using their assets is incredibly fulfilling. The game's community, as evidenced by YouTube and the Planet Coaster subreddit, is a constant source of inspiration and feedback, driving the team to create even more immersive experiences.

Planet Coaster 2: Creating the Silver Screen Pack - Art Deco & Hollywood Magic (2026)
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